Differentiating with QR Codes


 Quick response codes can be an effective learning center in your classroom.

With the simple installation of a QR code scanner and an online code creator such as the QR Code Generator, students can participate in independent centers that include differentiated practice with an engaging technology component.

Here is how we can differentiate using QR codes:

  •  Create codes that scan to different activities relating to the same skill. If your class is reading the same story focusing on a specific literary skill, codes can be scanned that bring students to different levels of practice activities. Qr codes can be color coded to identify skill leveled groups.
  • Attach directions to a QR code. This is ideal for your independent practice centers. Diminish the need to reexplain by attaching a brief video or sound clip with directions. Students can replay as needed.
  • Allow students to scan QR codes for video explanantions. Students can benefit from varied explanations by offering several videos on the same concept. Pacing becomes individualized when students can play and replay the video as needed.
  • Thematic units are an ideal setting to utilize QR codes. Try sending students to different websites relating to the theme.  Higher level students can work with more advanced websites and questions while others may benefit from online content with more basic terms and activities.

Consider including a QR code center in your weekly center rotation as a simple differentiation technique. Differentiating with QR Codes can send students to virtual destinations where learning is tailored to their individual needs.


Gaming: Individualized Learning for the 21st Century Student.


IXL is a site that provides game based practice for the math and English classroom. While it is not a transformational game, it meets many of the criteria of beneficial gaming for the classroom. IXL provides math and English practice for the k-12 classroom. IXL’s game based format allows students to learn at their own pace, while working towards a clearly defined role.


ICivics was founded by Justice Sandra Day O’Connor to assist young people to learn about government. Suitable for grades 3-12, ICivics offers a variety of games that immerse students in real world situations and foster skills that span across the curriculum.


Quandry was developed through the teacher education program at the Massachusetts Institute of Technology. Suitable for ages 8-14, Quandry puts the player into an immersive environment where their choices effect the development of a new society. Quandry develops critical thinking and decision making skills while fostering an awareness of ethical issues.


Not yet available, but definitely worth mentioning is SimCity EDU. SimCity Edu is currently in their pilot phase and is centered on a pollution challenge. SimCity EDU is transformational play at its best, with sophisticated assessment capabilities. Students play the role of a mayor where they must make informed environmental decisions.  This game is geared towards the middle school grades and is slated for release this fall.